Lynda Barry Quote

Playing and fun are not the same thing, though when we grow up we may forget that and find ourselves mixing up playing with happiness. There can be a kind of amnesia about the seriousness of playing, especially when we played by ourselves or looked like we were playing by ourselves.I believe a kid who is playing is not alone. There is something brought alive during play, and this something, when played, seems to play back.If playing isn't happiness or fun, if it is something which may lead to those things or to something else entirely, not being able to play is a misery. No one stopped me from playing when I was alone, but there were times when I wasn't able to, though I wanted to--there were times when nothing played back. Writers call it 'writer's block'. For kids there are other names for that feeling, though kids don't usually know them. Fairy tales and myths are often about this very thing. They begin sometimes with this very situation: a dead kingdom. Its residents all turned to stone. It's a good way to say it, that something alive is gone. The television eased the problem by presenting channels to an ever-lively world I could watch, though it couldn't watch me back, not that it would see much if it could. A girl made of stone facing a flickering light, 45 years later a woman made of stone doing the same thing.In a myth or a fairy tale one doesn't restore the kingdom by passivity, nor can it be done by force. It can't be done by logic or thought. It can't be done by logic or thought. So how can it be done?Monsters and dangerous tasks seem to be part of it. Courage and terror and failure or what seems like failure, and then hopelessness and the approach of death convincingly. The happy ending is hardly important, though we may be glad it's there. The real joy is knowing that if you felt the trouble in the story, your kingdom isn't dead.

Lynda Barry

Playing and fun are not the same thing, though when we grow up we may forget that and find ourselves mixing up playing with happiness. There can be a kind of amnesia about the seriousness of playing, especially when we played by ourselves or looked like we were playing by ourselves.I believe a kid who is playing is not alone. There is something brought alive during play, and this something, when played, seems to play back.If playing isn't happiness or fun, if it is something which may lead to those things or to something else entirely, not being able to play is a misery. No one stopped me from playing when I was alone, but there were times when I wasn't able to, though I wanted to--there were times when nothing played back. Writers call it 'writer's block'. For kids there are other names for that feeling, though kids don't usually know them. Fairy tales and myths are often about this very thing. They begin sometimes with this very situation: a dead kingdom. Its residents all turned to stone. It's a good way to say it, that something alive is gone. The television eased the problem by presenting channels to an ever-lively world I could watch, though it couldn't watch me back, not that it would see much if it could. A girl made of stone facing a flickering light, 45 years later a woman made of stone doing the same thing.In a myth or a fairy tale one doesn't restore the kingdom by passivity, nor can it be done by force. It can't be done by logic or thought. It can't be done by logic or thought. So how can it be done?Monsters and dangerous tasks seem to be part of it. Courage and terror and failure or what seems like failure, and then hopelessness and the approach of death convincingly. The happy ending is hardly important, though we may be glad it's there. The real joy is knowing that if you felt the trouble in the story, your kingdom isn't dead.

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About Lynda Barry

Linda Jean Barry (born January 2, 1956), known professionally as Lynda Barry, is an American cartoonist. Barry is best known for her weekly comic strip Ernie Pook's Comeek. She garnered attention with her 1988 illustrated novel The Good Times are Killing Me, about an interracial friendship between two young girls, which was adapted into a play. Her second illustrated novel, Cruddy, first appeared in 1999. Three years later she published One! Hundred! Demons!, a graphic novel she terms "autobifictionalography". What It Is (2008) is a graphic novel that is part memoir, part collage and part workbook, in which Barry instructs her readers in methods to open up their own creativity; it won the comics industry's 2009 Eisner Award for Best Reality-Based Work.
In recognition of her contributions to the comic art form, ComicsAlliance listed Barry as one of twelve women cartoonists deserving of lifetime achievement recognition, and she received the Wisconsin Visual Art Lifetime Achievement Award in 2013. In July 2016, she was inducted into the Eisner Hall of Fame. Barry was awarded a MacArthur Fellowship as part of the Class of 2019. She is currently an Associate Professor of Interdisciplinary Creativity at the University of Wisconsin–Madison.
In 2020, her work was included in the exhibit Women in Comics: Looking Forward, Looking Back at the Society of Illustrators in New York City.