Scott Kim Quote

My goal as a puzzle designer is to create a meaningful experience for the player, not just 'I solved it.'

Scott Kim

My goal as a puzzle designer is to create a meaningful experience for the player, not just 'I solved it.'

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About Scott Kim

Scott Kim is an American puzzle and video game designer, artist, and author of Korean descent. He started writing an occasional "Boggler" column for Discover magazine in 1990, and became an exclusive columnist in 1999, and created hundreds of other puzzles for magazines such as Scientific American and Games, as well as thousands of puzzles for computer games. He was the holder of the Harold Keables chair at Iolani School in 2008.
Kim was born in 1955 in Washington, D.C., and grew up in Rolling Hills Estates, California. He had an early interest in mathematics, education, and art, and attended Stanford University, receiving a BA in music, and a PhD in Computers and Graphic Design under Donald Knuth. In 1981, he created a book called Inversions, words that can be read in more than one way. His first puzzles appeared in Scientific American in Martin Gardner's
"Mathematical Games" column and he said that the column inspired his own career as a puzzle designer.
Kim is one of the best-known masters of the art of ambigrams.
Kim designed logos for Silicon Graphics, Inc., GOES, The Hackers Conference, the Computer Game Developers Conference, and Dylan.
Kim is a regular speaker on puzzle design, such as at the International Game Developers Conference and Casual Games Conference. His wife, Amy Jo Kim, is the author of Community Building on the Web.
He lives in Burlingame, California with his wife Amy Jo Kim, son Gabriel and daughter Lila Rose.