Charles Stross Quote

When a customer clicks through the license conditions to play the game, they’re agreeing to add their phone as a node in a distributed server. More players equal more servers—not for themselves, I might add, we never run a server node for any given game on the same host as a client for that game, that would be asking for trouble—but at the back end, we’re in the processor arbitrage market. The game programmers’ biggest problems are maintaining causality and object coherency while minimizing network latency—sorry,

Charles Stross

When a customer clicks through the license conditions to play the game, they’re agreeing to add their phone as a node in a distributed server. More players equal more servers—not for themselves, I might add, we never run a server node for any given game on the same host as a client for that game, that would be asking for trouble—but at the back end, we’re in the processor arbitrage market. The game programmers’ biggest problems are maintaining causality and object coherency while minimizing network latency—sorry,

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About Charles Stross

Charles David George "Charlie" Stross (born 18 October 1964) is a British writer of science fiction and fantasy. Stross specialises in hard science fiction and space opera. Between 1994 and 2004, he was also an active writer for the magazine Computer Shopper and was responsible for its monthly Linux column. He stopped writing for the magazine to devote more time to novels. However, he continues to publish freelance articles on the Internet.